Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (2024)

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  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (1)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (2)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (3)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (4)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (5)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (6)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (7)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (8)
  • Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (9)
Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (10)

A shader pack emulating the style of Super Duper Graphics Pack and other popular Minecraft titles.

Developer👤eldeston
Style🧱Vanilla
Support GPUs
  • Nvidia

  • AMD

  • Intel

  • Apple M1/M2

Loaders
  • Optifine

  • Iris

Performance ImpactLow
Settings140
Presets🛠️Potato+4
FeaturesVibrant+42
CreatedOct 7, 2021
UpdatedFeb 27, 2023
Stats
  • 3.98 (753)

  • ❤️838
  • 250.4K

The Super Duper Vanilla shader pack was made for the Java edition of Minecraft, so it may not work for Mac and Linux versions of the game. If that’s not a problem, it’s actually a very stylish set of shaders. Players who have tried Minecraft Dungeons before will notice their PC version of Minecraft looks a lot more like the spinoff game. Just about everything is brighter, and that doesn’t mean only lighting effects. Player and mob models, like animals and monsters, all stand out more from the backgrounds. This can make hunting underground without torches a bit too easy, but the overall effect is bright and cheery.

This extends to the oceans too. While normally, Minecraft makes it hard to see underwater ruins and monuments, Super Duperr Vanilla Shaders allows sunlight to pierce deep through water. Visibility is much better when directly over a point of interest. Reflections that quiver and ripple along with the surface of the water make sailing more relaxing than usual. Standard features like better shadows, a rounded sun and moon, and moving grass and tree leaves are present. Flowers also move and sway as if they’re being blown around by breezes, not a constant effect but one that stops sometimes. This is a nice attention to detail that many shader packs don’t include.

New updates are still coming out for Super Duper Vanilla Shaders, with the most recent in mid-February, just a couple of weeks ago. So use the latest Minecraft client, 1.19 or 1.18, if you’ll use Iris. Optifine works like usual, probably the better choice if you want fewer issues. There is a YouTube channel, a Twitter, and evena Discord server for fans to join, so the author is very involved with the community. Those are the best places to find new information.

Info

Iris versions below 1.18.2 are no longer supported. Optifine support stays the same, starting from 1.13+.

Super Duper Vanilla compatible versions:

  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17.1
  • 1.17
  • 1.16.5
  • 1.16.4
  • 1.16.3
  • 1.16.2
  • 1.16.1
  • 1.16
  • 1.15.2
  • 1.15.1
  • 1.15
  • 1.14.4
  • 1.14.3
  • 1.14.2
  • 1.14.1
  • 1.14
  • 1.13.2
  • 1.13.1
  • 1.13

Features

Over 42 new features are available in Super Duper Vanilla Shaders to enhance your gaming experience.

📊 Performance Impacts

Disclosure

Decrease in performance can vary from device to device, driver version, and many other factors, you should test yourself on your machine for the best result.

  • None
    No performance decreases
  • Small
    ~5%
  • Medium
    ~10%
  • High
    ~25%
  • Extreme
    +50%
  • Ambient OcclusionMediumSimulating how light interacts with objects and surfaces.
  • Atmospheric SkySmallSimulates realistic atmospheric scattering.
  • BloomSmallEnhance the game's lighting and create a more realistic and immersive visual experience
  • BlurSmallSimulate how fast-moving objects appear to blur in a photograph or video.
  • CausticHighSimulating the way light is refracted and reflected by the water's surface
  • CustomizationNoneCustomize various aspects of the game's visual effects.
  • Depth of FieldMediumMaking objects closer to the camera appear sharp and in focus, while objects farther away appear out of focus and blurry.
  • Dirty LensSmallSimulates the effect of a dirty or scratched camera lens.
  • Glowing OresSmallGlowing effect to ore blocks, making them more visible and easier to find.
  • Lens FlareSmallSimulating the way light scatters and reflects inside a camera lens.
  • LightMediumEnhance the game's overall visual quality.
  • Motion BlurHighSimulates the way that fast-moving objects appear to blur in the real world.
  • Moving CloudsMediumSimulates the movement of clouds across the sky and can be used to create the appearance of a dynamic and ever-changing sky
  • Normal MapSmallAdd depth and detail to surfaces without increasing the number of polygons.
  • Ocean WavesHighSimulating the movement of waves on the surface of the ocean.
  • Parallax WaterMediumEnhances the realism of water by simulating the parallax effect.
  • PBRHighEnhances the realism of textures and materials by simulating the way light interacts with surfaces in a more physically accurate way.
  • Photorealistic SkyboxesMediumReplacing the in-game sky with high-resolution, realistic images of the sky.
  • POMHighRealism of textures by simulating the way light interacts with surfaces.
  • Rain ReflectionsMediumReflections during rainy weather by simulating the way light reflects off of wet surfaces.
  • Realistic NightskyMediumMore realistic and immersive night sky.
  • Realistic RainMediumMore natural and immersive rain experience.
  • Realistic SkyMediumMore realistic and immersive sky experience.
  • Realistic WaterHighMore realistic and immersive water experience.
  • ShadowsSmallSimulate how light is blocked and scattered by objects in the environment.
  • Sun RaysMediumSimulate the appearance of sunlight streaming through trees leaves, objects, clouds, or other atmospheric conditions.
  • SunriseSmallMore realistic and immersive sunrise experience.
  • SunsetSmallMore realistic and immersive sunset experience.
  • TAAMediumSmooth out jagged edges and reduce the "stair-stepping" effect that can occur when rendering graphics.
  • Tone MappingSmallAdjusting the brightness, contrast, and saturation levels.
  • Underwater ReflectionsMediumSimulate the appearance of light reflecting off of the water's surface.
  • VibrantSmallMore saturated colors and realistic lighting.
  • VignetteNoneDarkening effect around the edges of the screen
  • Volumetric FogHighCreate the appearance of fog that is lit from within, casting shadows and creating a sense of depth.
  • Volumetric LightHighSimulating the scattering of light in the atmosphere and in the environment.
  • Volumetric NetherHigh
  • Volumetric The EndHigh
  • Water ReflectionsMediumSimulating reflections on the surface of the water.
  • Water WavesMediumMovement of waves on the surface of the water.
  • Waving GrassSmallSimulating the way it moves and sways in the wind.
  • Waving PlantsSmallSimulating the way they move and sway in the wind.
  • Waving TreesSmallAdds movement to the leaves and branches of trees, making them look more alive and realistic.

There are 5 profiles pre-built into Super Duper Vanilla Shaders to adjust the level of intensity of these effects.

Profiles

Potato

Low

Medium (Default)

High

Ultra

Anti aliasing

FXAAFXAATAATAATAA

Bloom

Shadowmapping

Shadowmap color

Shadowmap filter

Sharpen filter

SSAO

SSR

Volumetric lighting

Shadowmap resolution

512102420484096

SSR steps

16202432

Underwater caustics

OFFUnderwaterUnderwaterFull

Super Duper Vanilla Shaders allow you to change more than 140 settings to suit your needs.

Settings

Description

Options

Super Duper Vanilla v1.3.3 Developed by Eldeston, produced by FlameRender Studios.
Color modeAlbedo color mode. White mode makes everything white. Black mode makes everything black. Foliage mode shows only foliage colors. Keeps materials on.
  • OFF
  • White Mode
  • Black Mode
  • Foliage Mode
Noise speedThe speed in which the noise randomises each frame. Useful for TAA. This effect is visible only when TAA is enabled.
  • 2
  • 4
  • 8
  • 16
  • 32
Post
OutlinesEnables outlines. Set to standard for classic outlined blocks, or Dungeons for Dungeons/SDGP styled outlines.
  • OFF
  • Standard
  • Dungeons
Outline brightnessSet it to -1 for black outlines, or 1 to highlighted outlines.
  • -1.00
  • 1.00
Outline pixel sizeAdjust to change the thickness of the outlines.
  • 1
  • 2
  • 4
  • 8
  • 16
  • 32
  • 64
Retro filterWorks best at low render quality.
  • ON
  • OFF
Anti aliasingFXAA is fast and works with screenshot sizes. TAA is slower, doesn't work with custom screenshots, but smooths noise. Disable anti-aliasing on your shader menu before using this feature!
  • OFF
  • FXAA
  • TAA
  • Lite TAA + FXAA
Sharpen filterEnables image sharpening. Use this with AA on if the image appears blurry.
  • ON
  • OFF
Camera settings
Depth of fieldEnables depth of field. Enables anti-aliasing for better results.
  • ON
  • OFF
Depth of field strengthDepth of field strength.
  • 1
  • 2
  • 4
Chromatic aberrationEnable chromatic abberation.
  • ON
  • OFF
Aberration pixel sizeChromating abberation length. Increase for stronger effects.
  • 1
  • 2
  • 4
  • 8
  • 16
BloomEnables bloom.
  • ON
  • OFF
Bloom strengthBloom brightness.
  • 0.00
  • 0.20
  • 0.50
Lens flareEnables lens flare.
  • ON
  • OFF
Lens flare strengthLens flare intensity.
  • 0.00
  • 1.00
  • 2.00
VignetteEnables vignette
  • ON
  • OFF
Vignette strengthVignette intensity
  • 0.00
  • 0.50
  • 1.00
Motion blurEnable motion blur.
  • ON
  • OFF
Motion blur strengthMotion blur strength.
  • 0.00
  • 1.00
  • 2.00
Tonemap settings
SaturationSaturation, controls how much color saturation.
  • 0.00
  • 1.00
  • 2.00
ContrastContrast, controls color contrast.
  • 0.00
  • 1.00
  • 2.00
Auto exposureEnables real time auto exposure. Does not work with custom Optifine screenshot resolutions!
  • ON
  • OFF
Auto exposure speedAuto exposure temporal speed. Changes how fast or slow the auto exposure will adjust to the screen's exposure. Smaller values means slower, bigger values means faster.
  • 0.00
  • 1.00
  • 2.00
ExposureExposure, controls color exposure.
  • 0.00
  • 1.00
  • 2.00
Min exposureMin auto exposure value. Lower values may increase exposure of dark scenes if auto exposure is on.
  • 0.10
  • 0.90
Red tintRed tint value
  • 3
  • 255
Green tintGreen tint value
  • 3
  • 255
Blue tintBlue tint value
  • 3
  • 255
Lighting
ShadowmappingEnables shadows. Disable to use only fake shadows that uses lightmap
  • ON
  • OFF
Shadowmap colorEnables shadow color from colored transparent objects.
  • ON
  • OFF
Shadowmap filterEnables soft shadow filtering, if enabled shadows will appear softer by using noise. May impact performance.
  • ON
  • OFF
Shadowmap resolutionShadow map resolution. Increase for more resolution at the cost of performance.
  • 512
  • 1024
  • 8192
Shadowmap distanceShadow distance. Increase to stretch the shadow map to farther distances in blocks. It's recommended to match this setting with your render distance and increase your shadow map resolution.
  • 32.0
  • 128.0
  • 1024.0
Light path angleLight path angle. This also affects sky angle.
  • -60.0
  • 30.0
  • 60.0
Ray tracing settings
SSGIEnables SSGI, currently experimental and may not be very optimized, may improve the ambience of dark areas despite the noisiness. Turn on TAA for best results.
  • ON
  • OFF
SSREnables SSR, may not look good in certain areas.
  • ON
  • OFF
SSGI stepsSSGI steps, more steps means more quality, and more quality means more performance.
  • 16
  • 20
  • 24
  • 28
  • 32
SSR stepsSSR steps, more steps means more quality, and more quality means more performance.
  • 16
  • 20
  • 24
  • 28
  • 32
SSGI refinement stepsSSGI binary refinement steps, more steps means more accurate GI, and more quality means more performance.
  • 0
  • 4
  • 8
  • 16
SSR refinement stepsSSR binary refinement steps, more steps means more accurate reflections, and more quality means more performance.
  • 0
  • 4
  • 8
  • 16
Rough reflectionsEnables rougher objects to have rougher reflections. May show weird artifacts, but some AA might fix it.
  • ON
  • OFF
Previous frame bufferReads previous frame buffer colors alowing SSR or SSGI to have infinite bounces of light. Impacts performance!
  • ON
  • OFF
Underwater causticsEnables underwater caustics. Shadow color must be enabled!
  • OFF
  • Underwater
  • Full
SSAO Enables screenspace ambient occlusion.
  • ON
  • OFF
Ambient lightingOverall ambient lighting value. Increase if you dislike the pitch black darkness, higher values may make lighting unrealistic. Set it to zero for a more realistic approach if you have SSGI enabled.
  • 0.00
  • 0.05
  • 0.50
Atmospherics
Sun/moon typeSun and moon type.
  • Default
  • Round
  • Vanilla
Sun/moon intensityThe sun or moon's intensity. Also affects specular reflections.
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
Volumetric lightingEnables volumetric lighting.
  • ON
  • OFF
Volumetric lighting strengthThe strength of volumetric lighting, set it to zero to disable it.
  • 0.00
  • 0.50
  • 1.00
Border fogEnables border fog to cover world edges.
  • ON
  • OFF
Ground fog strengthThe strength of mist/ground fog.
  • 0.00
  • 0.50
  • 1.00
Story mode cloudsUses procedurally generated clouds (a.k.a. aerogel clouds) instead of vanilla clouds. Disable vanilla clouds for proper results.
  • ON
  • OFF
Double vanilla cloudsAdds another layer of vanilla clouds (does not apply to story mode clouds), may use up performance.
  • ON
  • OFF
Dynamic cloudsMakes clouds more dynamic and allows weather to affect it. (affects on both vanilla and story mode clouds).
  • ON
  • OFF
Fade speedCloud fade speed.
  • 0.00
  • 0.20
  • 4.00
2nd cloud height2nd layer cloud height, if double vanilla clouds is on.
  • -128.0
  • 64.0
  • 128.0
Skybox brightnessSky box brightness.
  • 0.00
  • 1.00
  • 2.00
World
Terrain animationEnables terrain waving animation.
  • ON
  • OFF
Water animationEnables water waving animation.
  • ON
  • OFF
Weather animationEnables rain waving animation.
  • ON
  • OFF
Timelapse modeEnable timelapse mode. This smoothens the transition of animations of the sky, the foliage waving etc according to current world time instead of frame time. Set to fragment for water normals and sky only and full for the water normals, sky, and waves. This feature does not work on vanilla clouds, skybox, and the sun and moon.
  • OFF
  • Fragment
  • Full
Wind speedAdjust wind speed. Affects plants, swinging objects, and weather. Increases the animation speed.
  • 0.00
  • 1.00
  • 4.00
Current speedAdjust liquid and under water flow speed. Affects underwater plants and liquids. Increases the animation speed.
  • 0.00
  • 1.00
  • 4.00
Wind frequencyAdjust wind frequency. Affects plants, swinging objects, and weather. Increases the animation change frequency.
  • 0.00
  • 1.00
  • 4.00
Current frequencyAdjust liquid and under water flow frequency. Affects underwater plants and liquids. Increases the animation change frequency.
  • 0.00
  • 1.00
  • 4.00
World curvatureEnable world curvature.
  • ON
  • OFF
World curvature sizeWorld curvature size.
  • -4096
  • 256
  • 4096
PBR
PBR modeEnables PBR. Default PBR depends on the vanilla albedo textures to map out the materials. Resource PBR uses your resource packs' PBR, if available. Resource PBR requires latest LabPBR version!
  • OFF
  • Default PBR
  • Lab PBR 1.3
Enviro PBR materialsEnables enviroment materials. Environment materials affects your surrounding according to your environment such as rain.
  • ON
  • OFF
Auto gen normalsEnables auto generated normals. Works if Default PBR is on. Works mostly on vanilla resource packs.
  • ON
  • OFF
Auto gen normal resolutionAuto generated normal resolution. Minor effects to performance.
  • 16
  • 32
  • 64
  • 128
  • 256
  • 512
  • 1024
Subsurface scatteringEnables subsurface scattering.
  • ON
  • OFF
Parallax occlusion settings
Parallax occlusionEnables parallax occlusion. Requires LabPBR on and a resource pack with LabPBR enabled materials.
  • ON
  • OFF
Parallax depthParallax occlusion depth strength. Increase for more depth.
  • 0.00
  • 0.25
  • 0.50
Parallax stepsParallax occlusion step ammount. Increase for improved POM quality.
  • 16
  • 32
  • 64
  • 128
  • 256
  • 512
Parallax shadowsEnables parallax self shadowing.
  • ON
  • OFF
Parallax shadow stepsParallax self shadowing step ammount. Increase for improved self shadowing quality.
  • 16
  • 32
  • 64
  • 128
  • 256
  • 512
Emissive intensityEmissive maps intensity. Does not affect lightmaps and requires PBR on.
  • 2
  • 4
  • 8
  • 16
  • 32
Slope normalsEnables slope normals. Disable this feature if you're using a high resolution pack with normal maps.
  • ON
  • OFF
Normal strengthNormal map strength. Effective only if PBR is on with the RP normals, and slope normals is off.
  • 0.00
  • 1.00
Directional lightmapsEnables directional lightmaps. Effective only if auto generated normals or normal maps from PBR is enabled.
  • ON
  • OFF
Directional lightmaps strengthDirectional lightmap strength. Effective if directional lightmaps is enabled.
  • 0.00
  • 1.00
Water material settings
Water noiseEnables water noise. Varies the water brightness by noise similar to SDGP.
  • ON
  • OFF
Water brightnessWater brightness, lower values mean deeper colors.
  • 0.00
  • 1.00
Water normalmapEnables water normals.
  • ON
  • OFF
Water normalmap blur sizeWater normal map blur size, smaller means more defined waves, larger means smoother waves.
  • 1.0
  • 2.0
  • 4.0
  • 8.0
  • 16.0
  • 32.0
  • 64.0
Water normalmap depth sizeThe normal map depth of the waves, the smaller the more depth it has.
  • 0.125
  • 0.25
  • 0.5
  • 1.0
  • 2.0
Water tile sizeTile size of the water.
  • 4
  • 8
  • 16
  • 24
  • 32
Water absorptionEnables stylized water absorption. Changes water color based on depth.
  • ON
  • OFF
Water foamEnables water foam. Appears on the sides of most solid objects, including entities.
  • ON
  • OFF
Flat water albedoEnables flat water albedo.
  • ON
  • OFF
Lava material settings
Lava brightnessLava brightness, lower values mean darker colors.
  • 0.00
  • 1.00
Lava noiseEnables lava noise. Varies the lava brightness by noise similar to Minecraft Dungeons.
  • ON
  • OFF
Lava tile sizeTile size of the lava.
  • 4
  • 8
  • 16
  • 24
  • 32
Configuration
Overworld settings
Day settings
Light redRed value
  • 3
  • 0
  • 255
Light greenGreen value
  • 3
  • 0
  • 255
Light blueBlue value
  • 3
  • 0
  • 255
Light intensityIntensity value
  • 0.00
  • 2.00
Sky redRed value
  • 3
  • 0
  • 255
Sky greenGreen Value
  • 3
  • 0
  • 255
Sky blueBlue Value
  • 3
  • 0
  • 255
Sky intensityIntensity value
  • 0.00
  • 2.00
Night settings
Light redRed value
  • 3
  • 0
  • 255
Light greenGreen value
  • 3
  • 0
  • 255
Light blueBlue value
  • 3
  • 0
  • 255
Light intensityIntensity value
  • 0.00
  • 2.00
Sky redRed value
  • 3
  • 0
  • 255
Sky greenGreen Value
  • 3
  • 0
  • 255
Sky blueBlue Value
  • 3
  • 0
  • 255
Sky intensityIntensity value
  • 0.00
  • 2.00
Twilight settings
Light redRed value
  • 3
  • 0
  • 255
Light greenGreen value
  • 3
  • 0
  • 255
Light blueBlue value
  • 3
  • 0
  • 255
Light intensityIntensity value
  • 0.00
  • 2.00
Sky redRed value
  • 3
  • 0
  • 255
Sky greenGreen Value
  • 3
  • 0
  • 255
Sky blueBlue Value
  • 3
  • 0
  • 255
Sky intensityIntensity value
  • 0.00
  • 2.00
Fog settings
Vertical density dayVertical density falloff, larger means thinner fog at high altitudes, but thicker fog in low altitudes.
  • 0.005
  • 0
  • 0.500
Vertical density nightVertical density falloff, larger means thinner fog at high altitudes, but thicker fog in low altitudes.
  • 0.005
  • 0
  • 0.500
Vertical density twilightVertical density falloff, larger means thinner fog at high altitudes, but thicker fog in low altitudes.
  • 0.005
  • 0
  • 0.500
Total densityTotal density falloff, larger means thicker fog.
  • 0.005
  • 0
  • 0.500
Nether settings
Vertical densityVertical density falloff, larger means thinner fog at high altitudes, but thicker fog in low altitudes.
  • 0.005
  • 1
  • 0.500
Total densityTotal density falloff, larger means thicker fog.
  • 0.005
  • 1
  • 0.500
Sky intensityIntensity value.
  • 0.00
  • 1.00
  • 2.00
End settings
Light redRed value
  • 3
  • 1
  • 255
Light greenGreen value
  • 3
  • 1
  • 255
Light blueBlue value
  • 3
  • 1
  • 255
Light intensityIntensity value
  • 0.00
  • 1.00
  • 2.00
Sky redRed value
  • 3
  • 1
  • 255
Sky greenGreen Value
  • 3
  • 1
  • 255
Sky blueBlue Value
  • 3
  • 1
  • 255
Sky intensityIntensity value
  • 0.00
  • 1.00
  • 2.00
Vertical densityVertical density falloff, larger means thinner fog at high altitudes, but thicker fog in low altitudes.
  • 0.005
  • 1
  • 0.500
Total densityTotal density falloff, larger means thicker fog.
  • 0.005
  • 1
  • 0.500
Block light settings
Block light redRed value
  • 3
  • 255
Block light greenGreen value
  • 3
  • 240
  • 255
Block light blueBlue value
  • 3
  • 210
  • 255
Block light intensityIntensity value
  • 0.00
  • 1.00
  • 2.00

How To Install Super Duper Vanilla Shaders

Supported OptifineRecommend • 1.19.1—1.8.8

  • Support Forge / Vanilla
  • Extra features
  • Good performance

Supported IrisRecommend • 1.19.1—1.16.2

  • Support Fabric / Quilt
  • Better performance, depend on your hardware
Optifine Installation Guide

Note

Your device must have Java installed to run the Forge and Optifine installers.

Quick Java Installation Guide
  1. Download Java

    Download the Java installer from the official website here.

  2. Open Installer

    Once you have downloaded the file, run it and click the Install button.

How to install Super Duper Vanilla Shaders with Optifine?

  1. Download Optifine

    Get the latest version of Optifine for your Minecraft version.
    Download Optifine

  2. Install Optifine

    Run the Optifine installer and follow the on-screen instructions to complete the installation.

  3. Download Super Duper Vanilla Shaders

    Go to the download section and get shaders zip file. Unzip the file if necessary, as some shader developers may bundle multiple shader versions in one zip file.

    Jump to Download Section

  4. Launch Minecraft

    Start the Minecraft launcher and make sure you have the Optifine profile selected.

  5. In-game Shaders menu

    Go to Options > Video Settings > Shaders to access the shaders menu.

  6. Open shaderpacks folder

    Click on the "Shaders Folder" button to open the folder where shaders are stored, so you can add or remove shaders as desired.

  7. Install Super Duper Vanilla Shaders

    Copy or move the downloaded Super Duper Vanilla shaders zip file into the shaderpacks folder.

  8. Select Super Duper Vanilla Shaders

    Choose Super Duper Vanilla shader pack from the list of available shaders in the options menu.

How to install Super Duper Vanilla Shaders with Forge and Optifine?

Quick Installation Guide
  1. Install Forge

    Obtain the latest version of Forge that is compatible with your Minecraft version.
    Download Minecraft Forge

  2. Launch Minecraft

    Start the Minecraft launcher and select the version of Minecraft you want to install Forge on. Run the game once by clicking on the "Play" button to create necessary files for Forge.

  3. Install Forge Client

    Double-click on the Forge installer jar file and choose "Install Client" in the window that appears.

  4. Install Optifine

    Download the Optifine jar file after Forge is installed. Move the Optifine jar file to the mods folder in the .minecraft directory.
    Download Optifine

  5. Launch Forge Profile

    Launch Minecraft using the "Forge" profile, Optifine will be automatically loaded along with Forge.

  6. Install Chocapic13's Shaders

    Now the installation is the same as from the above Optifine instructions, just follow the steps starting from step 5.

Iris Installation Guide

Note

Your device must have Java installed to run the Iris installer.

Quick Java Installation Guide
  1. Download Java

    Download the Java installer from the official website here.

  2. Open Installer

    Once you have downloaded the file, run it and click the Install button.

How to install Super Duper Vanilla Shaders with Iris?

  1. Download Iris Shaders

    Find the latest version of the Iris Shaders installer and download it.
    Download Iris Installer

  2. Install Iris Shaders

    Open the downloaded jar file, and choose the preferred game version and installation type.

    ⯈ Iris Install:
    If you don't plan on using any other mods with Iris, choose this option.

    ⯈ Fabric Install:
    Choose this option if you want to use Iris with Fabric and other mods. The Iris jar files will be copied to the mods folder within the .minecraft directory.

  3. Start Installation

    After selecting the game version and installation type, click the "Install" button to start the installation process.

  4. Launch Minecraft

    Start the Minecraft launcher and make sure you have the Iris profile selected.

    Note

    Select the Fabric profile if you opt for the Fabric installation type.

  5. In-game Shader Menu

    Open the Minecraft game and go to Options > Video Settings > Shader Packs to access the shaders menu.

    Tip

    To simplify the process, simply drag and drop the shader ZIP file directly into the Minecraft window, bypassing the next two steps.

  6. Open shaderpacks folder

    Click on the "Open Shader Pack Folder" button to access the folder where shaders are stored.

  7. Install Super Duper Vanilla Shaders

    Copy or move the shaders zip file into the shaderpacks folder.

  8. Select Super Duper Vanilla Shaders

    Choose installed shader pack from the list of available shaders in the options menu and click the "Apply" or "Done" button to select it.

    Tip

    When the shader pack is selected, its name will be changed to yellow.

📥 Super Duper Vanilla Shaders — Download

Something You Should Know

  • Our links are only from the official developer, so you can be sure they are secure.
  • No modifications or edits are made to the files.
  • 👨‍💻 eldeston is the creator of Super Duper Vanilla Shaders

🔄 Update Logs

v1.3.3
  • Changed certain default settings
  • Improved color settings for light and sky colors
  • Renamed certain options (older Super Duper Vanilla options may not work in this version)
  • Hardcoded story mode clouds settings to disable vanilla clouds
  • Optimized sky, PBR, SSAO, bloom, specular, shadows, tone mapping, water rendering, gbuffer programs, and many calculations
  • Added thunder flash, waving weather, and more animation settings
  • Added aether nebulae to The End sky
  • Fixed certain errors and visual bugs with PBR
  • Changed license to a proprietary license
v1.3.1
  • Adjusted VL gradient
  • Adjusted tonemapper
  • Adjusted auto exposure
  • Adjusted fog calculation
  • Adjusted lava calculation
  • Adjusted weather visuals
  • Adjusted fresnel calculation
  • Fixed potential issues
  • Fixed SSAO on lightning
  • Fixed reflection “blob” at low angles
  • Fixed lava uv when POM is enabled
  • Fixed terrain appearing brighter than usual
  • Fixed vanilla clouds having incorrect shading
  • Fixed sky horizon lighting not rendering correctly in the End
  • Fixed color issue when changing render quality lower than 1x
  • Fixed floating text when POM is enabled (may not work on Iris)
  • Improved vignette
  • Improved auto generated normals
  • Implemented directional lightmaps
  • Added flat water albedo option
  • Added normal map strength option
  • Added border fog to VL and fixed silhouette
  • Added resolution slider for auto generated normals
  • Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR
  • Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights
  • Removed background floating text
  • Disabled edge highlight outlines by default (can still be enabled in settings)
  • Decreased redstone block emissiveness
  • Increased bloom strength back to 20% (0.16>>0.20)
  • Lens flare is hidden if darkness effect is active
  • Changed hardcoded gamma to 2.0
  • Moved sunPathRotation to settings.glsl
  • Slightly stronger f0 for water
  • Configuration settings optimization
  • Massive optimizations to lighting
  • Faster border fog calculation
  • Faster VL calculation
  • Massive code formatting

SUPPORT THE AUTHOR(s)

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Stazza’s Super Shaders 1.20, 1.19.4 → 1.18.2
Sildur's Shaders 1.19.4 → 1.18.2
Simplicissimus Shaders 1.19.4 → 1.18.2
Complementary Reimagined Shaders 1.19.4 → 1.18.2
CaptTatsu’s BSL Shaders 1.20, 1.19.4 → 1.18.2
DrDestens Shaders 1.19.4 → 1.18.2

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Why can’t I get in apple :(

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Super Duper Vanilla Shaders 1.19.4 → 1.18.2 — Shaders Mods (2024)
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