stamina | |
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Stamina in Dark Soulsis a game mechanic that controls how much activity you can do before needing to rest. It's represented by a green bar on top of the hud.
Amount
- The Endurance stat governs the amount of Stamina the character has.
- The maximum Stamina of 160 is achieved at 40 Endurance (hard cap).
- Stamina can be increased by wearing the Ring of Favor and Protection (+20%), up to a total of 192 at 40 Endurance.
Endurance | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stamina | 89 | 90 | 91 | 93 | 95 | 97 | 98 | 100 | 102 | 104 | 106 | 108 | 110 | 112 | 115 | 117 | 119 |
Endurance | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |
Stamina | 121 | 124 | 126 | 129 | 131 | 133 | 136 | 139 | 141 | 144 | 146 | 149 | 152 | 154 | 157 | 160 | 160 |
Consumption
Attacking, blocking, running, jumping, rolling, parrying, shooting arrows, back stepping, backstabbing, and riposting will consume stamina. If you run out of stamina ("bottom out") your character will be unable to do any such actions until your stamina regenerates.
- Running is the worst case, since you must wait a full 3 seconds before running again, regardless of your maximum stamina or stamina regeneration.
- Blocking an attack that empties your stamina will break your guard and temporarily stun you. During this stun, however, your stamina will regenerate. Attacks that empty your stamina significantly below zero will also damage you.
- In general, attacking with heavy weapons consumes more stamina than lighter ones, heavy attacks consume more stamina than light attacks, and two-handed attacks consume more than one-handed attacks.
- You can still attack even if you don't have the needed stamina; this puts you into negative stamina,to a minimum of –50. You can't raise your shield or perform any actions that use stamina until you refill back to positive.
- Parrying, riposting, and backstabbing require and consume stamina, and work similarly to attacking. Parrying and riposting are treated independent, so if you empty your stamina while parrying, you can not riposte.
Recovery
Stamina is recovered by not taking actions, the rate is the same while jogging as when standing still.
- Base Stamina recovery is 45 per second.
- Attacking stops all Stamina recovery until the animation finishes.
- Stamina recovery is increased by:
- wearingthe Cloranthy Ring(+20), Grass Crest Shield (+10, even if on back), and Mask of the Child (+10).
- 2 Cloranthy Rings won't stack (no rings do), but 2 Grass Crest Shields will stack for a total of +20
- using a Green Blossom (+40 for 1 minute, can't combine with Power Within).
- casting Power Within (+30 for 1 minute, can't combine with Green Blossom).
- wearingthe Cloranthy Ring(+20), Grass Crest Shield (+10, even if on back), and Mask of the Child (+10).
- Stamina recovery is decreased from:
- wearing "heavy" armor pieces (up to –5 for full set, see the list below)
- being under the effects of toxin (–15, needs further testing)
- being over 50% encumbrance (–20%) or over 100% encumbrance (–30%). This is applied after all other (de)buffs.
- blocking/raising the shield or climbing a ladder (–80%). This is applied together with the encumbrance malus after all other (de)buffs.
- Stamina recovery rate is not influenced by the maximum Stamina (or the Endurance value).
Penalty per worn piece of armor
Datamined pre-1.04, but should still apply. In general each piece of heavy armor reduces stamina recovery by 1 per second, except the heaviest chest pieces which reduce by 2.
Name | Helm | Chest | Arms | Legs | Full Set |
---|---|---|---|---|---|
Fang Boar Helm | -1 | - | - | - | -1 |
Symbol of Avarice | -1 | - | - | - | -1 |
Eastern Set | 0 | -1 | 0 | 0 | -1 |
Adventurer's Set | 0 | -1 | -1 | 0 | -2 |
Ornstein's Set | -1 | -1 | 0 | -1 | -3 |
Black Knight Set | -1 | -1 | -1 | -1 | -4 |
Catarina Set | -1 | -1 | -1 | -1 | -4 |
Gough's Set | -1 | -1 | -1 | -1 | -4 |
Paladin Set | -1 | -1 | -1 | -1 | -4 |
Steel Set | -1 | -1 | -1 | -1 | -4 |
Black Iron Set | -1 | -2 | -1 | -1 | -5 |
Cleric Set | -1 | -2 | -1 | -1 | -5 |
Giant Armor Set | -1 | -2 | -1 | -1 | -5 |
Iron Golem Set | -1 | -2 | -1 | -1 | -5 |
Guardian Set | -1 | -2 | -1 | -1 | -5 |
Havel's Set | -1 | -2 | -1 | -1 | -5 |
Smough's Set | -1 | -2 | -1 | -1 | -5 |
Stone Knight Set | -1 | -2 | -1 | -1 | -5 |
Trivia
- The highest obtainable Stamina recovery rate is 135 per second, the lowest 3.5 per second
- One graduation (block) of the Stamina Bar is roughly equal to 28.33 Stamina, a small graduation to ~5.67 Stamina
Resources
Most ofthe data on this pagerelies on this research:
Dark Souls Stamina Regeneration Data.pdf
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